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Master of orion ship identification
Master of orion ship identification










master of orion ship identification

Torpedoes, on the other hand, can fire endlessly, but the launchers only fire every other turn. Missile supplies are replenished after combat. Ships equipped with missiles have a limited supply of drones, chosen when the ship is designed. The computer rating is added to the launching starship's battle computer mark for calculating the effective attack level of the missile. Each missile is equipped with a targeting computer that improves its chances of hitting. If the missile or torpedo hits, the full damage of the warhead is scored against the target. Missiles and Torpedoes are seeking drones that track and follow enemy starships, detonating on contact.Ships equipped with bombs each carry a supply sufficient for ten attacks. They carry extremely heavy warheads capable of inflicting much more damage than their beam weapon and missile counterparts. Bombs can only be used against ground based targets.Hand Lasers provide a +5 bonus in ground battles, Ion Rifles +10, Fusion Rifles +20, Hand Phasors +25, and Plasma Rifles +30. Hand Weapons are personal energy weapons that ground troops can use in enemy assaults.Beam weapon damage is explained in more detail in the space combat section. Damage for beam weapons is given in a range with the lowest value being scored with a minimum roll needed to hit and maximum damage being scored with the best to hit roll. Beam Weapons are direct fire trans-light weapons that strike their targets almost instantly.Anti-Missile Rockets intercept and destroy incoming enemy missiles 35% of the time minus 1% per level of the missile.Weapons are divided into four groups: beams, missiles, bombs, and hand weapons. Weapons Tech deals exclusively with the development of advanced weapon systems.












Master of orion ship identification